NEW SOLUTIONS TO WORK IN BIM
ARCHLine.XP 2020 comes with a simple, yet powerful mission statement:
1. Let users to organize their work on a higher level, especially when it comes to documentation and designing electrical/lighting plans.
2. Introduce new and renewed commands, all based on user feedback.
3. Get to a higher level of visual design, with an even smoother connection to ARCHLine.XP Live.
ARCHLine.XP 2020 expected launch: March 2020
The ARCHLine.XP MEP tools make it easy for engineers to model and visualize mechanical, electrical and plumbing systems in 3D, along with the architectural model.
Import your MEP parts, fixtures and fittings in IFC format, connect your elements using ducts, pipes, etc.
Have full control over when and how to represent your MEP elements in order to have clean and professional layouts.
What’s better than having the ability to build MEP systems? When you do not have to do it by hand.
Meet “Auto Routing“: ARCHLine.XP connects up your MEP parts to each other by itself, so that you don’t have to worry about collision or missing connections.
Create lighting plans by organizing and ordering your switches and lamps together.
With the schematic representation of your electrical items, a unified 2D appearance is made possible.
The method is as follows:
Turn your imported textures into seamless ones. A seamless pattern means that its vertical and horizontal repetition is without breaks, therefore resulting in a natural and realistic outcome.
No need for an external image manipulation software to achieve this result – you can do this in ARCHLine.XP directly. Process your textures, define their boundaries manually, and use them as seamless patterns.
When a surface is tiled in reality, the contractor lays the tiles randomly rotated. This results in a natural outcome, and this you can also achieve on your design.
ARCHLine.XP 2020 allows a randomized placement of tiles, so that the individual tiles will be rotated arbitrarily. With the repeated use of this tool, the end result becomes even more lifelike.
It happens frequently that we need to edit the models we have downloaded into ARCHLine.XP. In Sketch Mode, we can tell the program to only store the selected items of a model. Once those items are saved, you can keep on selecting further items of the model, and save them in batches, or one by one.
As we work, we can delete, move or even rotate the elements we are working with.
Complex roof windows? No problem.
Design customized roof windows, even if you have more windows linked up, or if the roof window reaches the roof plane’s edge.
You can use the curtain tool on roof windows, too – the curtain will always follow the roof plane’s inclination.
A tag is a label, which helps you to identify certain elements on your drawing, by showing data, which has been assigned to that item.
You can create and place tags at any stage of your work – place them onto your floor plan, or save them into Excel tables.
Tags can be customized, meaning that the values ordered to the item can be re-organized, and changed anytime.
What’s more, the tags will always refresh, and follow the changes on your project.
This tool links up a selected element with a single- or multi row text with a leader.
If the text is moved, the leader will follow it.
You can add arrowheads to either end of the leader, and you can modify the linetype, too.
Create material consignations and take-offs, using your own custom templates you have created in Microsoft Word.
It works as follows: ARCHLine.XP adds its XML export data into an RTF template. Such templates are created when a MergeField code is ordered to an RTF document.
As a result, you can fully customize how your exported documents will look like.
By rotating your drawing, you can align the main walls of your building with the horizontal and vertical axes. This results in easier design, where you can snap to orthogonal directions.
The drawing can be set back to its original orientation anytime, and you can toggle between the True North and Project North.
Switching between these modes will not affect the 3D model or the print layouts.
The View Control Bar provides quick access to rules to control the display of elements in different views.
There are 3 ways to represent visible, but inactive floors on your floor plan:
Also, you can now switch between visible floors by using the CTRL + arrow hotkeys.
Every now or then, we need to purge the objects we do not need anymore.
In order to make this easy, you can easily filter your objects in the Design Center based on their sizes, complexity or date, so that you can single out the items you want to get rid of.
The frame material or even the picture itself can be changed directly from the Design Center. When we change the picture, the frame size will update, too.
1. DXF export for CNC machines
The panels making up your cabinet can be saved one by one into DXF files. These files then can be easily passed onto CNC machines.
2. CSV export for panel cutting optimization software
The CSV file will carry the dimensions, amount, material information of your cabinet panels – based on this data, the relevant software products can easily calculate the optimal cuts, minimizing loss and redundancy.
With our revamped rendering engine, you can create high-resolution photorealistic images in shorter time.
Meet Depth of Field, an effect, borrowed from professional photography, enhancing and highlighting the main focus of your images. You can define where the photo should be the sharpest, while blurring out items located in the foreground or background.
Create elaborate 360 walkthroughs of large buildings. You can connect cameras – even if they are on different floors.
MAGE TRANSPARENCY: ALPHA CHANNEL
Making certain parts of an image transparent has multiple uses – this is how we create wall decals, or a lamp shade with pattern, through which light should shine.
Such result we can achieve with Alpha Compositing, or, “adding an Alpha Channel”.
Select colors on your image, which you want to turn transparent. The result is an intricate pattern, created in seconds.
CUSTOM BUMP MAPPING
Bump Mapping results in a highly realistic appearance of surfaces by simulating bumps and wrinkles.
For this end, we can use textures which we call Normal Maps.
Normal Maps you can simply procure from the Internet, or you can create your own, by using textures.
Import them into ARCHLine.XP, and see your materials coming to life.
COLORING MATERIALS AND TEXTURES
As an additional material property, we have introduced Adding color. This can be switched on/off at will, and it will only affect the appearance of the material, while leaving the original texture intact.
As a result, you can try several color schemes of the same material, with the result instantly showing.
Coloring textures: adding color correction
The image patterns you import into your projects can be re-colored, and saved as an additional material. Contrary to the “coloring materials” feature, here you’ll end up with textures, which are re-colored.
LICENSE MIGRATION MADE EASY
You can easily migrate your license between computers. You can deactivate the program on your old workstation, and activate it on a new one with a few clicks.
There are three ways to activate/deactivate your license:
Once your license has been migrated to another computer, you will no longer be able to use the program on your original workstation.
RECESSED OR IN-FLOOR OUTLETS
In addition to positioning electrical outlets vertically on walls, you can now recess them into worktops, into the bottom or top surface of slabs – or on any kind of flat surface.