V-Ray for 3ds Max

2018-02-20_20h43_24

 

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System Requirements

V-Ray 3.6 for 3DSMax — Now Available!

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“Having 3ds Max without V-Ray is like having a car without wheels.”

Marek Denko, 3D Artist

 

WHAT’S NEXT?

Now in Beta
 

The next major release of V-Ray will be smarter, faster and even better.
Here’s a look at some of the new features available now in V-Ray Next, Beta 2 for 3ds Max.

 

     
NEW — GPU VOLUME RENDERING

Render volumetric effects such as fog, smoke and fire with the speed of V-Ray GPU. Compatible with V-Ray Volume Grid which supports OpenVDB, Field3D and Phoenix FD volume caches.

NEW — NVIDIA AI DENOISER

Introducing incredibly fast real-time denoising based on NVIDIA’s AI-accelerated denoising technology.

V-RAY GPU

Fast GPU production rendering with faster, cleaner lighting — now supports environment fog and VRscans.

NEW — ADAPTIVE DOME LIGHT

Faster, cleaner image-based lighting, removing the need for skylight portals.

NEW — AUTO EXPOSURE & WHITE BALANCE

Fast, automatic scene analysis determines correct exposure and white balance for your image

V-RAY PHYSICAL CAMERA

Back by popular demand, the V-Ray Physical Camera has been updated with a simpler UI and support for the new auto exposure and white balance settings.

     
NEW — HAIR SHADER

New more realistic VRayHairMtl2 hair shader with melanin color controls, better highlights and more natural light distribution.

NEW — SWITCH MATERIAL

Easily switch between several materials applied to any object with the new VRaySwitchMtl, great for rendering material options, adding random variations or creating render passes.

NEW — V-RAY PLUGIN MATERIAL AND TEXTURE

Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray for 3ds Max using the new V-RayPluginTex or VRayPluginMtl.

     
DENOISE RENDER ELEMENTS

Denoise any render element, not just the beauty pass, for better control in compositing.

NEW — V-RAY SDK

Updated rendering architecture that takes full advantage of modern hardware, including optimized vector calculations using SSE 4.2 and customized Intel® Embree ray tracing library 2.13

 
     

We expect to release V-Ray Next within 4-6 weeks after Beta 3. This timeline is subject to change. Read V-Ray Next FAQs for more information.

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