V-Ray for 3ds Max

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Our latest update to V-Ray for 3ds Max is now available. V-Ray 3.3 is fully compatible with 3ds Max 2016 and is Virtual Reality (VR) ready.

benefits

Product Overview

V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.

V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

What’s New in V-Ray 3.3 for 3ds Max?

Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max.

V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)
• Better sampling of dark areas and faster sampling of overbright areas
• More consistent noise detection
• Final image quality is less dependent on materials and lights settings
• Improved alpha channel sampling – especially in scenes with depth of field and motion blur
• Works in bucket and progressive rendering modes

Other new V-Ray 3.3 for 3ds Max features include:

 

New Global Defaults

  • Variance-based adaptive sampler enabled by default
  • Automatic sampling of lights and materials – removing the need to set subdivisions manually

 

Ray Traced Rounded Corners

  • Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
  • Advanced edge detection with support for concave and convex surfaces simultaneously
  • Works with separate objects, VRayProxy objects, displaced objects etc.

 

New Sky Model and Aerial Perspective

  • Hosek sky model to simulate more natural looking skies
  • Ground color option for VRaySun and VRaySky
  • Aerial perspective for efficient and realistic atmospheric depth

 

Triplanar Mapping

  • Fast seamless textures without UVs
  • Control over edge blending and texture parameters, including randomization
  • Works on procedural geometry

 

Improved V-Ray Clipper with Render-Time Booleans

  • Supports cutaways using any arbitrary mesh

 

Stochastic Flakes

  • Ultra-realistic materials with sparkle effects like snow, sand, and car paints

 

Updated Features

Global Illumination

  • More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  • Distributed light cache for faster calculations with distributed rendering

GPU Rendering

  • More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc.
  • Proxy objects with hair and particles
  • VRayFur and VRayPlane objects
  • Light include/exclude lists

Progressive Sampler

  • Dynamic noise threshold leads to more uniform noise distribution
  • Improved sub-pixel filtering
  • Improved CPU utilization

Volume Rendering

  • Faster volume rendering with probabilistic sampling

Geometry

  • Faster rendering of proxy objects and instances
  • Faster rendering with Forest Pack Pro

V-Ray Frame Buffer

  • Compare V-Ray settings
  • Load color corrections
  • Save LUT files

 

Availability

V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at chaosgroup.com to download.

V-Ray 3.0 for 3ds Max Key Features

VR Cameras - Two new VR Camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.

Simplified User Interface – V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.

New Skin Shader – A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.

Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.

Progressive Rendering – The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimised ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

Quick Settings – Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

Advanced V-Ray Frame Buffer – Consistent colour output is essential to artists workflows. V-Ray 3.0 has been expanded to utilise a variety of colour definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colours.

Render Mask – Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

Faster Hair – V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.

Ray Traced SSS – Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

Max Ray Intensity – Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

VRmats – VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.

Pricing & Upgrades

V-Ray 3.0 Licensing & Pricing
V-Ray 3.0 Upgrade Pricing

To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. This hardware security key safely protects the V-Ray License from computer malfunctions, routine hardware maintenance, and equipment changes; and it provides users the ability to use V-Ray on multiple machines.

It is important to note that the hardware key is not a node-locked device. The V-Ray License Server is a floating license system, allowing multiple users to check out a license up to the maximum concurrent number of licenses available.

The official suggested end user price of a single new V-Ray 3.0 Workstation for 3ds Max is 750 EUR/ 1040 USD/ 650 GBP

The official suggested end user price for Upgrade from V-Ray 2.0 to V-Ray 3.0 Workstation for 3ds Max is 300 EUR/ 420 USD/ 260 GBP

We’ve also created a License Calculator and an Upgrade Calculator to help.

Note: Prices do not include dongle/VAT/shipping

System requirements

  • A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later;
  • Microsoft Windows 8 Pro х64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher);
  • Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
  • 4 GB RAM (8 GB or higher recommended).

Supported platforms

  • • 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later
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