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PRESTOWith our engine running on both the GPU+CPU, interactive photorealistic rendering was never better.
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UNBIASEDThe unbiased core of Thea produces the most accurate results and stunning photorealistic images.
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ADAPTIVEWhen it comes to faster and higher quality rendering or walkthrough animations, the biased engine is the real deal.
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High Accuracy & PerformanceIn Thea Render, we introduced innovative techniques and algorithmic optimizations to achieve superior performance. All possible paths of lighting transfer are explored, delivering the highest accuracy. |
Light SimulationA strong mathematical framework that has led to a very robust unbiased core. It can be also considered as a light simulation tool, performing calculations in the full visible spectral space and including advanced phenomena like volumetric scattering and spectral dispersion.
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Zero Setup TimeOne of the great advantages of using the unbiased core is that no effort is needed to set up the engine. Realistic results are produced without any artifacts. This way, the artist and designer can focus exclusively on bringing their ideas to life, without fiddling with any engine parameters. ![]() |
Unique Material EditorThe material system with Physically Based material primitives and Advanced Layering System is at the heart of the render engine. These features lead to the most realistic and convincing renders. ![]() |
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Fast Interactive RenderingPresto is great fun to work with, especially since you can get immediate feedback with production quality due to its fast, interactive response. ![]() |
InstancingMillions of instanced polygons can be rendered without an issue due to our geometric compression techniques. And even if scene cannot fit in GPU, Presto can still run entirely on the CPU. ![]() |
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Volumetrics & SSSParticipating media and Sub-Surface Scattering are resolved with full accuracy utilizing our optimized volumetric scattering techniques. ![]() |
DenoisingThere are two denoising methods to choose from. NVIDIA® OptiX™ delivers fast unsurpassed denoised renders. And in case that NVIDIA GPU graphic card is not available our built-in denoiser can still be used to accelerate production rendering. ![]() |
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Split FrameSystems with multiple GPUs can use the Split Frame option to vertically divide the rendered image into as many parts as there are devices on the machine, for faster interactive refresh rate. ![]() |
Custom Component EvaluationCustom Material and Light Evaluation allows the user to select which components (such as Diffuse, Translucent, Reflectance, Transmittance, and SSS) will be evaluated for a given material and light, thus removing unwanted contributions and accelerating render times. ![]() |
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Back-Face MaterialA separate material can be assigned to the back face of a surface. This is very useful for models without thickness like labels, leaves, etc. ![]() |
Tone MappingTwo new Tone Mapping operators have been added in Thea Render. Filmic allows the user to have complete control over Highlights and Shadows while Reinhard provides a robust way to automatically compress high dynamic range renders. ![]() |
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Resume/Merge RenderThe user can stop a rendering and resume later without losing any progress. This is ideal when resources are limited or render job needs to be transferred to other workstations. ![]() |
AMD Open CL SupportSupport for AMD Graphic Cards rendering has been added through OpenCL. Please note that this feature is Windows only and under continuous improvements. ![]() |
More features…
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Cuda 9 SupportThea Render supports Cuda 9 making it possible to use High-End GPUs like Titan-V. ![]() |